Projection mapping is a technique that is used to turn objects, often irregularly shaped, into display surfaces for video projection. The objects may be complex industrial landscapes, such as buildings, small indoor objects, or theatrical stages. Using specialized software, a two- or three-dimensional object is spatially mapped on the virtual program which mimics the real environment it is to be projected on. In this course, we will take you through the whole projection mapping pipeline,using TouchDesigner from content creation all the way through projector setup and calibration. This course teaches you the two main ways of performing projection mapping in TouchDesigner: 2D masking with KantanMapper and 3D mapping with CamSchnappr.
Woody Poulard (aka GRNCH) is a Brooklyn-based artist/musician whose work focuses on generative audio-reactive visual installations and performances. He uses creative coding applications like TouchDesigner to generate real-time visuals, Blender for 3D design, and Ableton for music production. Trained in both audio and mechanical engineering, Woody also makes physical sculptures using digital fabrication techniques like 3D printing, laser cutting, and CNC routing. GRNCH’s visuals use elements of abstract, futuristic, and hypnotic scenery, often paired with his signature sound: dark, cinematic, suspenseful techno and broken beat.
N95 Masks Required for this class.